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Realistic Blood Works in Nuke -- Part I

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 Hi guys, Currently working on some blood works in a regional project obviously cant name it yet.  The task is to mainly bring the gun flash, bullet wound, Blood splash, and stuff. Since I ve researched it for a long time, I ve got a bright viewpoint of how to add Blood in a shot realistically of hollywood quality. As you know, I am a compositor and I use nuke for composting. So, We can divide this into seperate elements... 1) Muzzle Flash 2) Blood Splash 3) Bullet Wound 4) Splash on Face and body 5) Impact on background 6) At last, minute details of wound. So as of muzzle flash, What we are going to do is basically add a Light to the input 2 or 3 frames based on the supervisor or director. As of here my supervisor directed me to add for 3 frames. For here, Lets just take this for an example to add lighting, Most of them what they do is basically just add the constant and blend it using the blend modes in merge node. But to get the realistic thing what we do is, just use a gra...